Blizzard has implemented a fix to increase the power gap in PvP for players in the 110 to 120 range. This should ensure that players at higher levels are stronger against lower level players.
We were preparing a hotfix to go which will expand the energy gap a little. It follows that, by way of instance, that a 120 will be more powerful against a 115 following the hotfix than they’re on live now. Seeing level players becoming more powerful at a degree that was lower than they’re at maximum level, we have not found that to be the situation. (Though to be honest, that has been regretfully true in certain scenarios in beta and on live due to bugs.)
In the instance of Venruki, we filled both personalities and analyzed the situation (precise spell strings, etc.) together with his Druid competition at maximal degree with equipment exactly the identical degree as his Mage. Venruki would nevertheless have dropped in that situation if the Druid was in precisely the exact same degree and iLevel because him, therefore it’s not a climbing issue involving players of different degrees but maybe something else (1v1 class equilibrium, item options, etc.).
Truly, the PvP scaling changes now reside. Make adjustments where necessary and we are going to continue to track things.
What was the problem?
With the Battle for Azeroth is scaling in the PvP of war mode is active. The made sure that PvP was always a reasonably fair reason. A player with Level 112 could take a player to Level 120. This, however, was flawed and led by certain effects, like the Legendaries from Legion to problems. Many lower-level players could roll over a player to level 120. This scaling has now been weakened.
Scaling in world PvP is unpopular: Generally speaking, this form of scaling is the case of the Fans not so good. Although there are players who enjoy the loud part of the community rejects it. They are of the view that there is a character on the maximum level should have a clear advantage. They belong to a PvP world, players can come to the maximum level over which the teeth are unable to solve, then.
Problems with scaling players to see elsewhere. Some players claim that you can do to be more effective quests if you take the heart of Azeroth and pieces of jewelry. This is, however, a debate still hot in the Community.
What do you think of these changes? You will find it good that players should be at max level in PvP, always more powerful? Or did you think it was good that even low-level players had a chance in the open world?